Video Game Conference

EDUCATIONAL CONFERENCE FOR DEVELOPERS

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Our Programs

Concept

In this first step, the team comes up with the concept of the game, and conducts initial work on the game design.

Prototyping

An important stage in the design of any game is prototyping. What looks good “on paper” will not necessarily be interesting in reality.

Vertical Slice

The goal of the Vertical Cutoff is to get the lowest possible full version of the game, which includes fully realized core gameplay.

Content production

At this stage, enough content is produced for the first launch to an external audience.

Soft Launch

At this stage, the game continues to be tested, but already on a wide audience. Optimization for heavy loads is going on.

Release

The key goal is to make a profit. At this stage, the operation of the product should be fully fine-tuned

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Video Of The Game In Action

Our Speakers

David B. Underwood

Chief Executive Officer

Paul D. Reyes

Lead Game Designer

Ryan R. Anderson

Project Manager

Frank D. Davis

Art Lead

What Our Guests Are Saying

Ernest Lankford

Developer

I was present at this conference, and I want to note that in addition to the content itself, which is certainly difficult to overestimate, the speakers still have an excellent presentation of the material! I recommend for viewing and attending future lectures!

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