Why Game Dev Conferences Are Important for the Industry
The gaming industry evolves at breakneck speed – every year brings new technology, fresh ideas, and …

For whom? Game designers, artists, and anyone else who works on creating games. Working alone on a hit PC game? Working in a team on a successful multiplatform? Want to learn about relocation opportunities? Sign up now!
Why? At the event you can pump up your hard skills, get first-hand application knowledge, learn all about relocation to other countries, ask questions to the experts and just talk to your colleagues.

In this first step, the team comes up with the concept of the game, and conducts initial work on the game design.

An important stage in the design of any game is prototyping. What looks good “on paper” will not necessarily be interesting in reality.

The goal of the Vertical Cutoff is to get the lowest possible full version of the game, which includes fully realized core gameplay.

At this stage, enough content is produced for the first launch to an external audience.

At this stage, the game continues to be tested, but already on a wide audience. Optimization for heavy loads is going on.

The key goal is to make a profit. At this stage, the operation of the product should be fully fine-tuned

Chief Executive Officer

Lead Game Designer

Project Manager

Art Lead

Developer
I was present at this conference, and I want to note that in addition to the content itself, which is certainly difficult to overestimate, the speakers still have an excellent presentation of the material! I recommend for viewing and attending future lectures!

The gaming industry evolves at breakneck speed – every year brings new technology, fresh ideas, and …

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