Stop Killing Games: Why a Consumer Revolt Shook the Whole Industry?
When you buy a game, do you actually own it? For most players the answer feels obvious, until the day a company switches off a server and the game they paid for simply stops working, forever. That exact scenario has ignited one of the largest consumer movements in the history of gaming, a campaign called Stop Killing Games that has pulled more than a million people, lawmakers across Europe, and the entire games industry into a fight over what ownership really means in the digital age. What began as one frustrated player’s reaction to a single shutdown has grown into…
